This probably how the game should have felt at launch. This remake has refined handling and aiming so while it still feels different (and a little more punishing) than Mass Effect 2 et al. Weapons in Mass Effect used to feel overly inaccurate - and kind of random. The creators have noted that they didn’t want to “unnecessarily change what our fans have come to love about each game” and this was challenging with the first game, whose gameplay differed from the games that came after it. This, alongside the notion of once again driving around in the unwieldy Mako all-terrain vehicle, stopped me replaying through the trilogy in the run-up to this relaunch. The original game had clunky gunplay and cover detection, and forced you to dive into menus to access special attacks and powers. Mass Effect Legendary Edition has arrived, and I’m so thankful that the original Mass Effect got the heaviest overhaul when it comes to gameplay and graphics. What made me - and many - fall in love with Mass Effect were these choices that would shape the universe, touching on themes of genocide, weighing up the lives of the young versus the old, whether to help out an old friend, or prioritize an entire colony choosing what you think was best for the future of everyone, or just messing up the galaxy if you wanted to play the bad guy. MASS EFFECT LEGENDARY EDITION DIFFERENCES SERIESBioWare’s Mass Effect trilogy is a hugely influential game series that, along with the developer’s Dragon Age series, remains unmatched when it comes to how a player’s decisions can have in-game and across an entire series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |